Awakening (server mods)

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This page will list most of the individual modifications made for the Awakening server. There is also an Awakening Client Mod.

The Awakening server actually only has one server mod, all mods are merged into one single package, and no external mods have been installed - except for Ago's mod loader and server packs. The reason for this is to prevent possible code clashes between mods, and because it is a concept server with the aim of being very close to vanilla Wurm Unlimited and yet add custom content. A public version of this mod has been released, containing selected parts of the code.

Skills

Leaderboards

By right clicking a skill in the skill tree, a Leaderboard option will open a popup window, listing the top ten players on the server, their rank, skill point, name and kingdom. There is no particular competition amongst players, but it's good to know who's doing good and also to know who to contact if you're in the market for a tool or weapon, or something you perhaps are unable to make and need help with. People usually are also very helpful. Some players prefer to hide their skills, then there is an option for opting out from either individual skills or all skills. There's a checkbox in the leaderboard to opt out from individual skills; and by opening player settings (right click Body then select Settings) - there is a checkbox for opting out from all skills - and then you can instead opt in for individual skills.

There is also a leaderboard for the top ten players on the server, which is accessed from the Body menu. It lists the players with the highest score of the average of their top ten skills.

Only active players are listed on the leaderboards, and active means having logged in within two months.

Meditation

The only modified skill on Awakening is the meditation skill, which has been changed to use the Wurm Online skill tick model instead of the Wurm Unlimited. This means, not all ticks will give skill gains, it depends on whether the meditation was successfull, and includes many factors such as QL of the rug etc. We've experienced that on a 1x1x server, using the Wurm Unlimited skill model, the meditation skill is broken, after about 30 gains are so low it's almost impossible to get a high skill value within reasonable amounts of time; the Wurm Online skill model works however and many on Awakening have reached a meditation skill above 70.

Divination

Divination is a custom skill intended for something in the future. Currently the only way to gain skill is using the pendulum. Nothing more to tell at the moment.

Servants

Servants are custom NPCs which can be summoned like merchant NPCs, by buying a contract from one of the traders in the kingdom capitals. Read more about Servants.

Curse Infestations

The Awakening version of Rifts, redesigned to fit the lore and for a server with a smaller population than Wurm Online. A smaller team of fighters are able to complete these curse infestations in about an hour, depending on its power and their skills and gear. Read more about Curse Infestations.

Custom Items

  • Bulk chest - A smaller container that works like a BSB, but with much less volume. It can be used as furniture, where you don't want a BSB or crate, but want to store for example kindling to light a fireplace or similar.
  • Warhammer - Using the warhammer skill and built in warhammer model. Can be crafted with weapon smithing.
  • Garden gnome - Both the green and red garden gnomes can be crafted.
  • Masks - All Wurm masks can be crafted. Some use leatherworking, others pottery. Difficulty varies for each type of mask.
  • Coffee cup - Using a custom 3D model, so requires Ago's client mod loader and server packs mod installed to show properly (otherwise looks like a bag with a question mark). A small container, for decoration and of course for drinking coffee (coffee is a custom recipe on Awakening, which requires some experimentation to figure out how to make).
  • Diplomatic passport - Used for activating a kingdom invitation for 60 minutes.
  • Servant contract - Used to summon a servant.
  • Servant task - A paper with task instructions, for giving servants various tasks to do.

Custom Creatures

  • Shade hound - A sinister creature hunting in the shadows and running like the wind. If you find yourself being hunted by a Shade hound, make sure you have stamina and head for nearest water, because they fear water - but nothing else. Only players with very good fighting skills should try combating one of these creatures. It's a native breed in Shodroq, and are not aggressive towards Shodroq citizens, and can even be tamed by the Shodroqi.
  • Red deer - The proud and noble red deer. A larger species compared to the common deer, which behave very similar to the bison, can be lead and bread without taming. Not possible to ride, but can be hitched to carts.
  • Shade - Very rarely seen, a strange creature from Shodroq, originally humans but twisted by dark magic to become only semi-physical. Shodroq use them as spys and agents, and they are not hostile towards Shodroqi, but very aggressive towards all other kingdoms.
  • Night steed - When breeding Hell horses, if the foal is tamed when it turns into an adult, and the tamer has sufficient Animal Husbandry skill and Animal Taming skill, the foal may grow up to become a Night steed instead of a Hell horse. Night steeds act like normal horses, and are not aggressive like Hell horses and won't unhitch when growing old; however, since they have less demonic powers they are not as fast as Hell horses. Night steed offspring are normal Hell horse foals which will grow up to become normal Hell horses.
  • Dragon Queen - The Dragon Queen Qaleshin, a unique who cannor be killed and who resides on the mountain peak at Kendralon. If you climb the peak you can talk to her, she may have some things to say.
  • Dragonet - There are currently three types: black, red and green. Black and red dragonets are very dangerous, and quite rare, but not unique - can be tamed by the people of Thekandre, though with some difficulty. Green dragonets are small like a wolf and not very dangerous, and can be tamed, they are also called "swamp dragons". To know more about the dragonets in the lore, read the Awakening document.
  • Tarantula - A smaller relative to the Huge spider, with a poison bite. Make sure to bring farmer's salve when out in the wild.
  • Village guards - Instead of the spirit templars Awakening have village guards, i.e. they are not ghosts. Village guards are hired for deeds, they are usually veteran soldiers, perhaps having retired from tower guards duty. They are very skilled and dedicated to the village where they work and live.

Custom Spells

  • Consecrate - Available to all adepts, can be used for many things. Consecrate your holy item to raise the QL to the level of your faith. Consecrate flags, banners, and wagons to change appearance to that of your deity's colours. Consecrate source salt and source crystals to become sacred salt and sacred crystals (people from Shodroq consecrate into sinister salt and sinister crystals), which is used for exorcising infestations.
  • Heart Stone - This spell is available for all adepts at faith 70 and above. It shifts the location slightly outside of time, making the place unchanging. When cast on a tile - walls, fences, bridges, and some other items won't be touched by time, they freeze and won't decay, but also cannot be moved or destroyed. Use this spell only with great wisdom and consideration.
  • Invisibility - A spell available to a few adepts. It turns the caster invisible for a short time, depending on the power of the enchantment. Can't be cast when being attacked or spotted by an aggressive creatures, and any actions will break the spell, except moving.
  • Minor Illusion - Available to a few adepts. It can be used for many things: enchant a corpse to create an animated miniature illusion of the creature; a silver sheet will become a hand mirror, which creates the illusion of changing appearance permanently; a gold sheet becomes a gold mirror, which creates the illusion of changing gender permanently; source salt becomes yellow posions, which can be used for creating the illusion of being a random object or creature; food and vegetables becomes permanent illusions which never decays, which is suitable for decorating. Note that this spell costs quite a lot of karma when enchanting corpses, because it's using part of the creature's soul which will never be released to the cosmic cycle, the karma cost is then 2500. Enchanting the hand mirror cost 2000 karma, and the gold mirror cost 4000 karma, because this will twist your own soul. Yellow posions, food and other simpler illusions cost only 200 karma however.
  • Ritual of the Moons - Available for only a few adepts. Works like other rituals. When successful, except for the common effects of rituals, all follower of the deity will receive a moon metal lump in their inventory upon climing the reward (of random QL and weight).

Minor Modifications

Farming

Kingdom Invitations