Difference between revisions of "Max Mob Count Mod"

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m (Kenabil moved page Max Mod Count Mod to Max Mob Count Mod without leaving a redirect)
 
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=== Example ===
 
=== Example ===
; mobmaxes=10,50;12,200
+
<pre>mobmaxes=10,50;12,200</pre>
: Id 10 is black wolf, id 12 is brown bear <ref>Editor's note: This will set a maximum of 50 black wolves and 200 brown bears.</ref>.
+
 
 +
Id 10 is black wolf, id 12 is brown bear <ref>Editor's note: This will set a maximum of 50 black wolves and 200 brown bears.</ref>.
  
 
For a full reference of creature IDs, check: [[List_of_Wurm_Creatures]]  
 
For a full reference of creature IDs, check: [[List_of_Wurm_Creatures]]  

Latest revision as of 12:42, 9 September 2020

This mod lets an admin put max count values on any creatures they want, it won't remove mobs but it will stop the game autospawning those mobs higher than the value set.

This max count seems to also include GM wanded and bred creatures, so keep that in mind if you add horsies to the list.

You can add as many ids as you want, if you are really keen you can list every creature ID.

Properties

mobmaxes=[id],[max count];[id],[max count]; ...
No spaces, use comma between mobid and max count then use semicolon to seperate for next mobid and max count

Example

mobmaxes=10,50;12,200

Id 10 is black wolf, id 12 is brown bear [1].

For a full reference of creature IDs, check: List_of_Wurm_Creatures

Links

Download mod: https://1drv.ms/u/s!AjnBltNOSFjCgm1CgrVce73g0-Go?e=Nu9cxf

Forum thread: https://forum.wurm-unlimited.net/viewtopic.php?f=36&t=47

Notes

  1. Editor's note: This will set a maximum of 50 black wolves and 200 brown bears.